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Mk2 moves snes
Mk2 moves snes













mk2 moves snes

Too bad Sculptured Software wasn't brought in to do it, like they were for MK3 and UMK3. I'm sure the 32X version would have been able to surpass the SNES one in most areas if it had been left in better hands.

mk2 moves snes

Stuff was still left out, and it doesn't quite match the SNES version as a result. That, or Probe didn't want to pay anyone for making new music more akin to the arcade game.īut yeah, the 32X version is closer to the arcade than the Genesis version, but it's still not all there. It was laziness IMO that they just reused the Genesis music (possibly to save the extra Mb for voices, SFX and enhanced visuals), seeing as the Genesis can do foreboding music just fine. which they don't, but they still look nicer than what's in the Genesis version. That means the backgrounds are still locked into using 64 colors at most. They'd focus on one or two areas, get them reasonably right, and then stick some of whatever was left into the remaining Mb space.Īs for the 32X MKII, unless I'm mistaken, the Genesis is doing the backgrounds, while the 32X handles the characters. Personally, I think they just sucked at maximizing the available memory space with their games. Their other games on the Genesis are the same way. As I said in my review of it, some parts turned out rather well (scaling, some of the backgrounds, the music), while other areas really showed a serious lack of trying (the sound effects, sense of speed, some of the other backgrounds, etc.). Some areas would be nice, while others would be sub-par. Probe was really all over the place when it came to their arcade ports. Is expecting better than SNES audio/visual quality out of the 32X version not realistic, or was probe really that unmotivated?















Mk2 moves snes